Saturday, August 28, 2010

Its Kind Of Like WHFB Christmas

Yesterday, one of the guys I used to play WHFB with back in 5th and 6th Edition gave me his Empire army. He has not played since 6th Edition and says he is not interested in playing anymore, which is a shame. I was hoping that we might under the new 8th Edition rules. We were part of a close group of friends that all played Fantasy and we played quite a bit, including a couple of campaigns. Our armies got to know each other pretty well and there were quite a few grudge matches. I played Chaos Dwarves and High Elves back then. Although I do not see many of them anymore, I remember those days fondly. Anyway, here is what he gave me.

A whole Empire army!

It included a copy of the 5th Edition Boxed set in very good condition. He only ever played Empire, so the Bretonnians and Lizardmen are still on the sprues. Also included are the Mordheim Skaven warband sprues still intact. Going through this really takes me back.

WHFB 5th Edition Box Set
WHFB 5th Edition Box Set
WHFB 5th Edition Box Set

Here is some of the Empire stuff. Looks like there is some Dogs of War stuff mixed in here too.

A whole Empire army!
A whole Empire army!
A whole Empire army!
A whole Empire army!
A whole Empire army!

I still have more to go through, but I think I will be able to use most of this stuff to put together a decent Empire army. I think I still have some of the Empire stuff packed away that came with the 6th Edition box set as well. I will have to inventory everything he gave me first. Too bad I have to work today.

Wednesday, August 25, 2010

Ogre Bulls almost done

I am slowly getting back into my hobby rhythm after several busy weeks. I even got in two games with my Ogres this last Saturday. I played against Rhellion's 'Ard Boyz Skaven list and just got hammered. I figured this would happen as I am nowhere near ready to play Ogres at a 'Ard Boyz level, but I had yet to play him in Fantasy and he wanted some practice against Ogres so I was game. Even though I was trying to expect this, it was still hard to sit there and take such a beating while trying to retain my composure. I think Rhellion is going to do well in the tournament and I wish him luck! The second game was against Orcs & Goblins but we were unable to finish the game. Still it was fun to be out gaming.

Painting-wise, I have been trying to finish up my unit of eight Ogre Bulls and I am almost done with seven of them. The only one left is the standard bearer. Here are pictures:




The reason I say they are only almost done is that I need to add static grass to their bases and finish spray them, but before I can do that, I need to paint them with some kind of tribal markings. I was hoping to come up with unique tribe name instead of using one out of the army book, but I have not been able to come up with a tribe name yet that I like. Until I do come up with one, I will not be able to completely finish these guys. At least that will not stop me from painting other ogre units up to this point.

However, I must first get my painting challenge unit done for this month. I have one week to paint at least five Burna Boyz.

Wednesday, August 18, 2010

Still Here and choosing an Island of Blood army (Skaven or High Elves?)

Sorry for the lack of posts lately, things have been busy as they usually are in the summer months. Unfortunately I have not had time for gaming, modeling, or painting, so I do not have much to post about. However, last night I got my last two Leadbelchers built for my Ogre army and I started assembling a Gorger and Scraplauncher. After that, I will need to build an Ogre BSB and I should have a pretty decent 2250 point Ogre Army assembled and ready for painting. I also started painting my August Painting Challenge unit, a unit of Burna Boyz, which I have to finish by the end of the month. Fortunately I only have to do five of them, but I hoping to finish twelve of them as I tend to use them in a truck in my Dread Mob list.

I have also been thinking about putting together a second WHFB army using one of the two armies from The Island of Blood boxed set that will be released next month. I was planning on picking one up just so I can have the little rulebook anyway, so why not use one of the armies. Unfortunately, I am quite interested in both armies. I have gotten my hands on used copies of Army books for both armies and I am reading through them. It is a tough choice.

I am not sure if Clan Pestilen has any relationship to the Chaos God Nurgle (of whom I am a big fan), but I am interested in doing a Plague Monk army using Lord Skrolk. The Plague Furnace is an awesome kit that I would love to build and paint. Unfortunately, the IoB set does not have anything that really helps with a Plague Monk army. On the other hand, the High Elf models in the set look superb.

Anyway, hopefully I will have some new stuff to show off by the end of the weekend.

Friday, August 6, 2010

Fun with Papa Nurgle (Part 3)


This is post three in an extended look at playing an all Nurgle Chaos Daemon army. You can find the first two parts here and here.

Daemon Prince of Nurgle
A Daemon Prince is a good thing to add to any Chaos Daemon army. They are feared by opponents and will be high on your opponent's target priority list. With only a T5, 4 wounds, and 5+ IS, they are not that difficult to kill, so you must be careful with them to get the most out of them.

Daemon Princes of Nurgle are better than other DPs because the Mark of Nurgle increases its Toughness to 6. This small increase can go a long way especially against small arms fire. Unfortunately, DPoN do not get FNP like other Nurgle Daemons so with only a 5+ IS to protect the DP, I think Iron Hide is a must.

The DPoN also does not have S&P and when used in an all Nurgle army, it can be one of your most mobile units. If you want to pay the hefty price for Daemonic Flight, it will give the DP more mobility, but I generally find it too expensive to use.

In close combat, DPs are quite good. They have high Weapon Skill, Initiative, Strength, and 4 attacks. As Monstrous Creatures, they ignore armor saves and roll 2D6 for Armor Penetration. I prefer to give them Unholy Might for that extra point of Strength. DPoN have the option to take Noxious Touch, and since you will be wounding on a 2+ most of the time already, this will allow you to re-roll most failed to wound rolls. If you do not take Unholy Might, Noxious Touch is a must.

Cloud of Flies is cheap and is a must as it acts like both offensive and defensive grenades. Aura of Decay is good for if you are going up armies that can have large units. I like to give the DP Daemonic Gaze. It is not cheap, but I find the added ranged attack helps an all Nurgle Army.

I like to use the DP to flank while the GUO is marching up the middle attempting to draw fire.

Soul Grinder
Soul Grinders are one of the best, if not the best, walkers in the game. They have high armor values (13/13/11), and they are Daemon Engines which means they are immune to 'Shaken' and 'Stunned' damage results. They also have Fleet.

Soul Grinders are well armed. The Mawcannon is an weapon with a decent template (S6, AP4). However, I always prefer to take the Phlegm upgrade (range 36" range, S8, AP3, large blast) as it is good for killing off MEQs and destroying lightly armored vehicles. I do not find myself taking the Tongue upgrade as you can only use one of these shots per turn, but it is good for destroying vehicles. The Harvester is good for killing lightly armored troops with its high number of shots and low AP.

Soul Grinders are decent in close combat. They have an average WS and I, and have 4 attacks. They are armed with 2 Dreadnought Close Combat Weapons. One thing to watch out for is your opponent throwing large infantry units against them to tied them up for extended periods.

Like with the DP, I prefer to use the Soul Grinder to flank my opponents. Although Soul Grinders are unaligned, I have modeled mine to be a Nurgle-aligned even though it still counts as unaligned rulewise.

In the final part, I will look at the Nurgle Daemon special characters.

Thursday, August 5, 2010

'Ink' Movie


It is not often that I find myself wanting to promote a movie, but a few weeks ago, I watched this little known movie called 'Ink' that Netflix recommended to me with a 4.5 stars rating that I would like it (Netflix has one of the best recommendation/suggestion algorithims that I have ever seen and I have come to trust their suggestions). In this particular case, I was blown away by this Indie movie I had never heard of before. I enjoyed it so much that I ended up buying it on blu-ray within a couple of days and have watched it a couple more times since. I would highly recommend it to anyone who likes dark supernatural movies.

Plot Summary
As the light fades and the city goes to sleep, two forces emerge. They are invisible except for the power they exert over us in our sleep, battling for our souls through dreams. One force delivers hope and strength through good dreams; the other infuses the subconscious with desperation through nightmares. John (Chris Kelly) and Emma (Quinn Hunchar), Father and Daughter are wrenched into this fantastical dream world battle, forced to fight for John's soul and to save Emma from an eternal nightmare. Separate in their journey, they encounter unusual characters that exist only in their subconscious. Or do they? Ink is a high-concept visual thriller that weaves seamlessly between the conscious and the subconscious. Ink has been hailed as the new "it" movie and compared to cult classics Brazil, Donnie Darko, The Matrix, Dark City and Pan's Labyrinth.

Watch Trailer #1 on YouTube.com

Watch Trailer #2 on YouTube.com

If you have already seen this movie and want to comment on my post, please be careful to not give away any spoilers without a spoiler alert first. Thanks!