Sunday, September 12, 2010

First Battle with an Empire Army

Yesterday, I got in my first battle in with the Empire army I was given by my friend and it was against Rhellion's Skaven army. I went with an infantry heavy list as follows:
  • General of the Empire: 204 pts (General; Hand Weapon; Pistol; Full Plate Armor; Shield, Runefang)
  • Captain of the Empire: 93 pts (Hand Weapon; Full Plate Armor; Battle Standard Bearer, Shrieking Blade)
  • Wizard Lord (Lore of Life): 285 pts (Level 4 Upgrade; Hand Weapon, Rod of Power, Talisman of Preservation)
  • Battle Wizard (Lore of Fire): 125 pts (Level 2 Upgrade; Hand Weapon, Dispel Scroll)
  • Warrior Priest: 136 pts (Prayers of Sigmar; Hand Weapon; Heavy Armour; Shield, Ogre Blade)
  • Master Engineer: 82 pts (Hand Weapon; Repeater Handgun; Light Armour)
  • 40 Halberdiers 415 pts (Full Command; Hand Weapon; Halberd; Light Armour; Shield)
    • Detachment - 10 Handgunners
    • Detachment - 15 Free Company
  • 24 Greatswords: 430 pts (Full Command; Hand Weapon; Great Weapon; Full Plate Armor; Stubborn; Banner of Eternal Flame)
    • Detachment - 10 Handgunners
    • Detachment - 10 Swordsmen
  • 29 Swordsmen: 199 pts (Full Command; Hand Weapon; Light Armour; Shield)
  • 18 Handgunners 169 pts (Hand Weapon; Handgun)
    • Marksman (Hand Weapon; Hochland Long Rifle)
  • Great Cannon: 100 pts
  • Mortar: 75 pts
  • Mortar: 75 pts
  • Helblaster Volley Gun: 110 pts
Total Roster Cost: 2498 points

This was a list to test out some of the things for this army. Normally I would not arm my General of the Empire with a Runefang; it seems too expensive for what it does. It also uses up all of your magic item point allowance so you cannot give him any kind of ward save which I would think he really needs.

I also tried out a Marksman with a Hochland Long Rifle and I am not sure if this was worth it or not. I will have to try this some more.

The Master Engineer with a Repeating Handgun worked out good. I kept him centered in between the Great Cannon, Helbaster, and one of the mortars so he could help out with any misfires. He also helped to kill off the Gutterrunners who were harassing the war machines using his Repeating Handgun.

I liked the warrior priest even though I never used any of his prayers. The extra dispel dice he generates is really handy. He also is a nice character to add to any unit to add a little extra punch.

I really like the Rod of Power, it is a very handy magic item and at thirty points it seems a bargain. I cannot see not taking it for a Wizard Lord.

I am not sure what to think of Detachments at this time. The concept seems sound, but it makes deploying a little trickier. I was able to successfully countercharge using the Free Company and it won combat for me. It seems mandatory to do if you are playing an infantry heavy list like I was.

I did not get to try out the effectiveness of the Halbardiers as I lost 37 of them in one round of shooting from the Skaven. Two very well aimed shots from both the Warp Lightning Cannon and a warlock with Doom Rocket just decimated them.

The Swordsmen worked out good. With their higher WS and I, and with the help of the Warrior Priest and the Flaming Sword of Rhuin spell, they were able to not only withstand a charge from a large unit of Rat Ogres, but to beat them in combat and run them down.

Overall I enjoyed playing this army. They play quite a bit differenly than my Ogre Kingdoms army. I am looking forward to getting in a couple more games with them but I will need to tweak this list a bit first.

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