Wednesday, September 8, 2010

Empire Army Contents

About two weeks ago, an old friend of mine gave me his old 5th/6th Edition Empire army because he has no interest in playing anymore. I finally got a chance this last weekend to go through it and boy is there a lot of stuff. Here is the list combined with the little bit of Empire stuff I had left over from 6th Edition.
  • Karl Franz on Deathclaw
  • 3 Wizards on Foot (2x Celestial, 1x Grey)
  • 4 Mounted Wizards (2x Celestial, 1x Grey, 1x Amethyst )
  • BSB in full plate
  • 3 Master Engineers (1x Repeater Handgun, 1x Repeater Pistol, 1x/ Hochland Long Rifle)
  • 4 Warrior Priests (1x Mounted with Great Weapon, 1x Greatweapon, 1x Hand Weapon and Shield, 1x Hand Weapon)
  • Various Mounted Knight Special Characters
  • 50 Halberdiers with full command
  • 20 Swordsmen with full command
  • 20 Swordsmen with full command
  • 30 Spearmen with full command
  • 40 Handgunners
  • 16 Crossbowmen
  • 16 Free Company
  • 5 Archers
  • 24 Greatswords with full command
  • 33 Reiksguard Knights on foot with full command
  • 10 Reiksguard Knights with full command
  • 20 White Wolves with full command (Maybe a special character as well)
  • 20 Pistoliers
  • 12 Outriders
  • 4 Morters
  • 2 Greatcannons
  • 2 War Wagons
  • 3 Steamtanks
  • 4 Hellblasters
  • 1 War Alter
  • 12 Flagellants
  • Dogs of War
    • 9 Golfag's Ogres
    • 10 Voland's Venators
    • 20 Lumpin Croop's Fighting Cocks
    • Asarnil the Dragonlord
To be honest, I have no idea what to do with this army. I already have too much Warhammer stuff as it is, but it would be a shame to waste the opportunity to try out this army. I do not think Empire would not have been an army I would have considered if I was to do yet another army. The only problem with this army is that it is almost all unpainted and I have no interest in painting it. There is also a lot of stuff that needs repairing before it can be used.

I got a copy of the Empire army book and have read through it. It seems that I could put together a pretty decent list with this stuff. I also picked up a box of the new Plastic Empire Wizards on Monday just to check it out. I am planning on getting a game in this weekend with them to see what they can do.


Ginge said...

That's a hell of a collection! You can certainly make a good army from that!

You haven't got enough Archers for a unit, so either forget those or get some more depending on your taste. The Reiksguard Knights on foot are no longer an option, but you could possibly pass these off as greatswords if you want two units of those. War Wagons are no longer an option, and the steam tanks might be a little small depending on how old the models are.

I'd certainly recommend more flagellants. With a warrior priest in the army (handy in themselves) these guys count as a core choice, and are a hell of a combat unit. I take them pretty much every time.

If you don't want to keep the army then fair enough, but that's the best advice I can give you off the top of my head. Other than that how you design the army (cavalry heavy, infantry list, balanced etc) is all down to personal taste.

slipwing said...

Thanks for the advice, Ginge.

I was thinking that the Lumpin Croop Halflings would make good 'counts as' archers and using those. Seems like you need at least one or two scouting units in 8th edition.

I think I am going to try an infantry heavy list since that is mostly what I have. I think two large parent units (Halberdiers and Greatswords) with detachments for each would be a good start. Definitely taking a BSB, a Wizard Lord and two wizards. Maybe a Master Engineer as well.

Also thinking of taking a Greatcannon and two morters.

Ginge said...

Engineers are well worth their points, and if you place your war machines together one engineer can support several war machines.

I tend to run infantry lists myself, though haven't really played archers all that much. In fact haven't seen anyone yet scout in 8th, though maybe that's just my local gaming scene.

The BSB is essential, the only thing I'd say is that while a level 4 is a good idea (the bonus to dispelling makes it so) and a level 2 in support is handy, a second level 2 might prove too much. I run a level 2 and a level 4 and I rarely get to cast all my spells. Give one of the wizards the rod of power so you can save dice from turn to turn will mean that if you do happen to have a turn where you have more dice than spells you want to do, they won't go to waste.

slipwing said...

Ok, one level 4 and one level 2 wizard it is.

What do you think of Pistoliers or Outriders for flanking?

Ginge said...

I'm afraid I can't help you there I tend to go with infantry lists, I've never actually used either of those units, though I did hear that fast cavalry got a boost from 8th edition, so it might be worth me giving them a try at some point.

slipwing said...

Fair enough. Thanks again for all your advice!