Tuesday, January 26, 2010

First Slugga Boyz - Part 1

I have been working on painting up my first slugga boyz.



I have come up with a color scheme that I like for my orks' skin. It is a pretty standard scheme from what I have researched on the web. I start with a black primed model and paint the skin using the Orkhide Shade foundation paint. I follow that up with a straight coat of Snot Green, followed by a highlight of Goblin Green. For the extreme highlight, I use a 50/50 mix of Goblin Green and Bleached Bone. It is the same technique I used on my Warboss and it brings out the details nicely.

For the Bad Moon clothes, I used Scorched Brown highlighted with Bestial Brown, then a light extreme highlight of Snakebite Leather.

For the shirts, I used Desert Yellow and highlighted it with Bleached Bone.

I plan to wash the models with Devlan Mud. This will be my first attempt using it. I used to wash my models with Chestnut Wash to make them look dirty, but people tell me I really need to try the Devlan Mud.

More to come...

4 comments:

Da Masta Cheef said...

I'm often told that I need to use Delvan mud too. Just haven't gotten around to it, but I agree, Orks should be dirty. I use scorched brown for their clothing/leather work, but beyond that there's no rime or reason to their colors. The Orks don't strike me as being very conformist, but rather individualists who are always trying to outdo their buddies. I'm sure that that would extend to their attire as well. I just paint their weapons & armor with whatever suits my fancy on that day. I have their skin tones vary as well. Orks' skin is supposed to get darker as they grow older, so I use everything from Goblin to Dark Angels green. The end result is a riot of colors (I know that not everyone likes that, but it really helps me not get bored as I slowly paint 80-100 of them).

slipwing said...

With 40+ slugga boyz to paint, I plan to mix up the colors to give them more variety. I just need to make sure I come up with some sort of way to uniquely identify what unit a boy belongs to.

Da Masta Cheef said...

That IS an issue. I paint the rims of their bases different colors for different mobs. Its the only way to tell when you get that big fur ball in the middle of the table that sucks in all of the units in range. I try to keep them to darker colors or various earth tones so its not distracting from the model's paint job. Its also easier than having a shoulder pad icon, like on an Imperial Guardsman for example, as @ some point it won't be easily visible.

slipwing said...

Different colored base rims is an interesting thought, but I can see how that would be hard to see in a game.

I was thinking colored glyphs painted on the weapons. Could also be hard to see during a game, but would look good.